Promotion nintendo switch pack geant casino, avis nintendo eshop no se puede utilizar en tu region actualmente

Promotion nintendo switch pack geant casino, avis nintendo eshop no se puede utilizar en tu region actualmente

Promotion nintendo switch pack geant casino, avis nintendo eshop no se puede utilizar en tu region actualmente

et psychologique étant normal, des examens urologiques plus poussés ont été réalisés
un enregistrement nocturne ayant mis en évidence cinq épisodes d’érections nocturnes, dont le dernier d’une durée de 90 minutes, les auteurs de la publication envisagent qu’il s’agisse d’un mécanisme de détumescence défaillant, sans aller plus loin dans l’interprétation
le patient a refusé d’essayer des médicaments car il ne voulait pas. médicaliser sa sexualité à son âge
de nombreux produits ont été essayés par le passé contre les érections nocturnes douloureuses, des antidépresseurs au baclofène en passant par des antiépileptiques ou des traitements anti-androgéniques
l’homme a cependant adapté sa sexualité en évitant les rapports sexuels vespéraux et en s’ouvrant au sexe tantrique sans orgasme
chaque fois qu’il a eu un rapport sexuel le. soir avec éjaculation, ses érections nocturnes douloureuses sont revenues
l’histoire de ce néerlandais n’est pas unique
environ 35 cas d’érections nocturnes douloureuses ont été rapportés dans des publications scientifiques
on ne parle ici que des récidives car un épisode unique, s’il réveille sa victime, conduit rarement à consulter un médecin
encore moins à une publication dans une revue médicale
il m'arrive d'en avoir également après une seaudeau un peu intense
c'est mieux que de ne pas avoir d'érection du tout
ou se réveiller sous le chapiteau du cirque de la piste aux étoiles
c’est ce que l’on appel aussi : dormir sur la béquille
“c’est le cas pour un gestionnaire de fonds, âgés de 40 ans, raconté par le dr pieter barnhoorn de l’université de leiden (pays-bas). avec ses collègues

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@mgene15 not wii u cuz it had next to nothing but perhaps n64 levels of 3rd party support as of now
@wesjedker
not n64 because switch has next to nothing 1st, or 3rd party support this year
basically just indies and ports
1st party ports don’t count in my book as that much “support” either
@mgene15 so your book then cuz my book is not the same as yours
did you bought the switch at launch ?
i did and i got joycon and wifi issues
another strange thing that i never heard of, is that my switch is not straight when docked
this is not a problem to play but it looks so “low quality”
it’s almost like i see only that when i sit on my couch
you see, nintendo, microsoft and sony i buy their products at launch
there is a two years warranty on each
when i take the time to read your list of games, it appears that you have shown the real problem with the switch
the majority of the titles are ports or mediocre exclusives such as kirby or mario tennis aces
there is a real lack of new good titles on switch
anybody with objective eyes sees that
@blueocean
in what way does it barely run crash when it has had more ambitious titles running well on it?
@blueocean
spyro has yooka laylee-style graphics (cute, but not impressive) and probably not even bigger levels
so why shouldn´t it run on a switch when yooka laylee can, even with a crappy engine?
@xaisu
like jaxonh, i call this one bs-comment
if you bought a wiiu, you would have been sitting on glowing coals every year to get anything usable, but just appetizers over and over again besides some bigger exclusives
the third party-support was horrible from the beginning
since playstation 2 i didn´t play that much on a console like on nintendo switch
2018 wasn´t great when it comes to exclusives while there still are some big ones
but the third party-support is the best since wii and probably has already surpassed the gamecube
it´s second year of the switch and there are more third-party-games released in 2018 than probably in the whole wiiu generation
you shouldn´t blame nintendo for lazy publishers
it´s obvious that activision tries to cheat customers with spyro
even on the other systems they tried to cut retail versions by forcing partly digital downloads
activision is to blame here for there untrustworthy release politics
@orpheus79v the don’t need 4k assets on switch and 32+gb cartridge will be avaible from january
@pckid
that’s a completely separate argument than “it’s as bad as wii u”
while i did think kirby was mediocre, mario tennis aces was amazing, octopath was amazing, monster hunter is one of the greatest games i’ve ever played, valkyria chronicles 4 is incredible, etc etc
a truly objective person though, would never arbitrarily limit the quality of a lineup based on “only games that fall in this category”
and some of the best games on switch dont need to be “brand new” to make the library amazing
people buying up diablo 3 in droves dont care if its “brand new” or not
its brand new on handheld and hybrid, and it’s a great game
that’s all they care about
the quality of a library is how many great games it offers that people want
as long as people want a game, it doesn’t matter how new it is
besides which, not every game falls into a neat little “new” or “old” category
civilization vi isn’t new on pc but on console the switch release is an exclusive debut, brand new for console gamers
and db fighter z and wolfenstein 2 released with a 6-9 month delay
is that now “technically old” and thus rendered unimportant? no
games release with delays like that on pc all the time
they’re still considered as new as any other game
so ya, if one wishes to spin narrative, you can “disqualify” a ton of releases on technicalities
which makes sense in a console war debate, but makes little sense with regard to actual practical appeal
i wonder what percentage of crash sales was on the switch
maybe they simply decided it’s not worth the effort to work on the switch version for at little return
i’ve always wanted to play these games
i’m done with late switch ports
either release it at the same time or not
i won’t be buying late ports anymore, since there are no excuses this far after launch
its being realistic in even less 3rd party ports that aren’t built on switch primarily
we all know activision is not particularly known for making good decisions
i don’t see it as being an issue
ps4 and xb1 will continue to get lots of multiplats after their successors launch (like ps3/360 got cod, watch dogs, shadows of mordor, alien isolation etc)
and let’s be honest, if there’s money to be made the switch will get ports
and i say that’s as someone who doesn’t care what ps4 ports reach the switch and doesn’t think it needs them to be successful
clearly, activision doesn’t like money
they brought the crash trilogy to all three console platforms but it was the switch version that outsold all the rest
this likely would have repeated had they done the same with spyro, especially considering spyro has more of a history with nintendo hardware than crash bandicoot did
i’m sure they are waiting for bigger cartridge sizes, because it seems the game is around at 60+ gb
this project was started before anyone knew how successful the switch would be
and the graphics pipeline looks to me to have been of the “fast but huge” variety
reducing file size would require a lot of effort
but ultimately, i think we will see an announcement within the next couple of months
@derickw69 as i remember crash was one year exclusive for ps4 and came on other okatforms at same time
@discostew irregular performance and downgraded visuals in, as i have already said (did you read it?), a linear 3d world with many 2d levels
don’t you see spyro is more complex and that the remake is also high-quality? have you seen any videos of the xbox/ps version?
@easydaron the visuals are as demanding as crash remake and the worlds are not linear or 2d as crash
have you watched the remake or just the original games?
@blueocean
i am speaking of yooka laylee
what does make spyro more demanding than a game like yooka laylee? yooka laylee has the same demanding graphics and the same open level structures and still runs on switch
@blueocean yes, i have seen footage of the other versions, and yet the switch version has been shown to keep up in performance
is it downscaled? of course, but the game still looks good and is very playable
being linear means nothing here
seriously, the game is based on the original that ran on a ps1
much of what was added in is fluff
fluff that can be trimmed down
same can be said about spyro
they’re not trying to change the formula
they’re trying to present a classic with a modern coat of paint
seriously, this whole deal about linear design and free-roam is mute when they’ve been doing these things for generations on far weaker hardware than what we have today
lol: ign gave it a big score, but the only thing people are talking about is the “2 of the 3 games download only scam”, wich the reviewer didn’t even mention (shame on him)
i guess it will bomb, and if this also happens on the switch version i won’t get it either!
it’s more graphically advanced than crash
probably needs a bit of time to optimise for the platform
@easydaron spyro and crash look more impressive to me than yooka-laylee but it all depends on how they downgrade the visuals, i should have added that to my comment
you are technically right, spyro could run on switch, but if crash was downgraded so much imagine spyro, a more open game
@discostew yes, they are originally ps games
no, it’s not a lick of paint
sane trilogy’s gorgeous visuals were vastly downgraded on switch, imagine spyro reignited trilogy which has more open worlds and the same level of aaa visuals
@blueocean being open world means nothing in this case
as it is, you’re trying to argue that spyro is seeing an improvement over crash because it’s going from linear design to open world, yet why is it that can only be attributed to the ps4/xb1 and not a possible switch version? going from linear design to open world is not even a graphical change
it’s how the engine handles things, and if the engine used for spyro is based on the one used for crash, then that already grants favor towards a switch version
fact is, for what was downscaled with crash on switch, it still holds up really well
no one is expecting the switch to handle ps4/xb1 details, but the design of the games allow a bit of trimming and still look good even on weaker hardware
let’s not forget another little fact
crash wasn’t even set for switch until one developer spent his weekend getting the 1st level running on it, and it ran it well
switch is more capable than you give it credit
@discostew “you’re trying to argue that spyro is seeing an improvement over crash because it’s going from linear design to open world, yet why is it that can only be attributed to the ps4/xb1 and not a possible switch version?”
i am no trying to argue that
youtube videos don’t show the massive level of detail and advanced lighting that the games have
if you could see crash on xbox one x you’d understand
the river levels for example
spyro uses another engine but the visuals are similarly detailed
i’ll say one last time yes, technically switch could run almost any game if you downgrade the visuals and i never said the opposite
the results aren’t always great though
sometimes resolution gets so low that the game is blurry (wolfenstein ii

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